The Fate

Steam Crow concerns when building a fantasy world:

  1. It’s all about what you leave out, rather than what you put in. Everything soup tastes like nothing.
  2. It should be strangely familiar.
  3. It ought to have some fantastic landscapes or elements. (Duh, I know.)
  4. The characters should probably feel real. Gritty real, rather than super-duper.
  5. There needs to be a sense of mystery to it. Everything shouldn’t be revealed at once.
  6. However, it also must adhere to it’s own laws. Not much unexplainable mumbo-jumbo.
  7. Lots of strange beasts, especially large ones, as well as monsters and golems/mecha.
  8. The world needs to be in some sort of decay, and possible long-term peril.
  9. The characters needn’t be trying to save the world; merely surviving in it is interesting enough.
  10. No cute cartoon ducks or elven bikers or rocket launchers or cyberstuffs. Not for me, at least.

I probably have some other opinions that I’ll suffer through later. I need a sandwich.

- Daniel


Discussion (5) ¬

  1. smilinphoenix

    Elven and the Chief Monks could be playing inside the Kay-See-no.

  2. Marrock

    Just so long as number one doesn’t mean you leave out the obscenely beweaponed & insanely large steam-powered mecha.

    And taxis… more taxis!

    • Daniel

      I think that I’ve made my position on steam-powered mecha very clear. (See comic above.)
      :)

      Taxis… firmly established in the Monstru Canon now.

  3. smilinphoenix

    No Monstru taxi is complete without a Napolian’s Raisin air freshener.
    Have you ever seen one? I think mine got lost….
    That might be one in your Rasin Bran!

    • Daniel

      Sounds like it would taste as good as it smells… Like Napoleon.