Steam Crow concerns when building a fantasy world:
- It’s all about what you leave out, rather than what you put in. Everything soup tastes like nothing.
- It should be strangely familiar.
- It ought to have some fantastic landscapes or elements. (Duh, I know.)
- The characters should probably feel real. Gritty real, rather than super-duper.
- There needs to be a sense of mystery to it. Everything shouldn’t be revealed at once.
- However, it also must adhere to it’s own laws. Not much unexplainable mumbo-jumbo.
- Lots of strange beasts, especially large ones, as well as monsters and golems/mecha.
- The world needs to be in some sort of decay, and possible long-term peril.
- The characters needn’t be trying to save the world; merely surviving in it is interesting enough.
- No cute cartoon ducks or elven bikers or rocket launchers or cyberstuffs. Not for me, at least.
I probably have some other opinions that I’ll suffer through later. I need a sandwich.
- Daniel
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Elven and the Chief Monks could be playing inside the Kay-See-no.
Just so long as number one doesn’t mean you leave out the obscenely beweaponed & insanely large steam-powered mecha.
And taxis… more taxis!
I think that I’ve made my position on steam-powered mecha very clear. (See comic above.)
Taxis… firmly established in the Monstru Canon now.
No Monstru taxi is complete without a Napolian’s Raisin air freshener.
Have you ever seen one? I think mine got lost….
That might be one in your Rasin Bran!
Sounds like it would taste as good as it smells… Like Napoleon.