Thanks for the feedback on the Mind skills, yesterday. I added a lot of what you guys suggested, rearranged some, and expanded the list even more.
A skill list could easily span hundreds and hundreds of skills. I’m attempting to keep them a bit on the general end, as I think that massive skill lists can be a little much. Your characters will not have dozens of skills, so general is better.
Note: the Monster Commute RPG is being based on the FUDGE RPG engine, which tends to be a rules-light system. (Download FUDGE here for free – PDF)
Today, we’re working on BODY skills. These are physical skills that pertain most to strength, agility and fighting.
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Body Skills
Bend It (Body) – With an extreme amount of effort, you are able to bend and/or break chains, bars, gears and pipes. It is very tiring, so you can’t go around doing it all day long.
Brawl (Body) – A rough and dirty ability to fight with your fists, elbows, teeth and whatever else you’ve got.
Climb (Body) – The ability to use one’s hands and/or climbing equipment to scale walls, cliffs, trees or other vertical surfaces.
Contort (Body) – You are able to pop your joints out of their sockets, and squeeze into or through very small areas. (Non Automat)
Dodge (Body) – The ability to move just enough to avoid falling objects and sidestep physical attacks.
Extend (Body) – You can stretch your arms or legs beyond their standard lengths. (Automat only.)
Fortify (Body) – You can temporarily lock down your body in order to avoid catastrophic damage, such as a collision, falling from a great distance, or being kicked by a giant. It requires a minute of preparation to fully fortify. (Automat only.)
Leap (Body) – The ability to jump over obstacles in a controlled, athletic way.
Powerdown (Body) – You are able to shut down your core systems to rest in a hybernative state for an indefinite length of time, depending on your roll. (Automat and Feratu only.)
Sprint (Body) – You can dash very quickly for short distances. (Certainly faster than someone without this skill.)
Swim (Body) – You know how to swim through floods, over rivers and other bodies of water without drowning.
Throw/Catch (Body) – Your ability to throw and/or catch something. This is not a combat skill.
Tumble (Body) – An acrobatic roll used to break a fall without hurting yourself. Useful when you’re thrown from a moving steamcar or troll tossed.
Weapon Proficiency (Body) – You have been trained to use a specific weapon in combat, both offensively and defensively. When this skill is chosen, the PC must declare the weapon. It could be a hammer, knife, monkey wrench, pipe, rock, pitchfork, fire axe, fork, sword or ? (Remember that weapons are illegal in Monstru.)
Wrestle (Body) – Using your strength, you are able to grapple opponents and subdue them. (Though they can certainly attempt to fight back.)
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What else have I forgotten? Are there any gaping holes that I’m missing?
Please submit your Body skill ideas in a comment, if you want me to use them.
(I could use your help.)
Thanks!
- Daniel
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