I’ve been talking about my work a lot lately, mostly because I’ve been doing a lot of public events this month.
It’s gotten me thinking a bit more about what I do, and how people might perceive it all.
I describe Monster Commute as “a steampunk webcomic” which it is of course. And it isn’t. You know this if you’ve been reading it at all. However, it’s the best way to describe it until the term “monsterpunk” catches on.
I purposely make Monster Commute oddly off-center of the regular Steampunk stuff for one big and simple reason; longevity.
My previous world building with Agyris taught me a painful lesson; what was once radical becomes mundane.
When I first started creating Agyris it was strange, odd, and something that I think was pretty unique. Most fantasy of the era was very Dragonlancy; Agyris is gritty, culturally rich, steampunky, and foriegnly detailed.
But year after year, the Fantasy genre moved more and more into the neighborhood where Agyris (and some other actual famous worlds like Talislanta) stood. After 20 years of shift with worlds such as Eberon, this uniqueness has faded just a little.
(In defense of Agyris, I am really proud of everything there, and still love the place dearly. I just maybe should have rejected some of the Tolkeinesque themes that we invested in Gyr.)
SO, when it was time to create MONSTRU and flesh out Monster Commute, I had to make sure that it was different enough from where steampunk has been (and perhaps where it’s going) that it wouldn’t be vanilla in just a few years.*
I wanted to make a world that felt like I could explore a world that had something odd and different, for a good number of years to come.
Anyway, as we near our 300th episode, I thought that I’d share a bit of what I’ve been considering lately.
The good news is that I’ve barely begun constructing this world, and that a comic seems to be a pretty awesome way to help demonstrate that world to others. When I finally start gaming in this universe, I think that it’s going to explode in richness.
*Also, Steampunk is probably going to grow and grow, and then likely crash just as many popular genres do. The folks that were into steampunk all along will still be there, and the others will move along to something else. I’m hesitant to tie myself to tightly to something like that which I cannot lead or control, and I want Monster Commute to be indie enough to continue to grow on it’s own.